Literaturnachweis - Detailanzeige
Autor/inn/en | Schaaf, Ryan L.; Mohan, Nicky |
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Titel | Game on. Using Digital Games to Transform Teaching, Learning, and Assessment. |
Quelle | Bloomington, IN: Solution Tree Press (2017), XIV, 142 S. |
Beigaben | Illustrationen; Literaturangaben |
Sprache | englisch |
Dokumenttyp | gedruckt; Monographie |
ISBN | 9781936763979 |
Schlagwörter | Computer-assisted instruction; Educational games; Video games; Technology enhanced learning; Education; Effect of technological innovations on; Bildungstheorie; Bildungspraxis Computerunterstützter Unterricht; Educational game; Lernspiel; Video game; Videospiel; Videospiele; Technology aided learning; Technology uses in education; Technologieunterstütztes Lernen; Bildung; Erziehung; Technological development; Innovation; Effects of technology; Effect; Technologische Entwicklung; Innovationsfähigkeit; Technikfolgen; Effekt |
Abstract | Discover how digital gaming can improve learning and prepare students for successful futures. The authors both experienced educators and enthusiastic gamers contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experience outside the classroom and better prepare them for college and careers. |
Erfasst von | Library of Congress, Washington, DC |
Update | 2023/3/09 |