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Autor/inn/enChan, J. C. P.; Leung, H.; Tang, J. K. T.; Komura, T.
TitelA Virtual Reality Dance Training System Using Motion Capture Technology
QuelleIn: IEEE Transactions on Learning Technologies, 4 (2011) 2, S.187-195 (9 Seiten)Infoseite zur Zeitschrift
PDF als Volltext Verfügbarkeit 
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1939-1382
DOI10.1109/TLT.2010.27
SchlagwörterForeign Countries; Comparative Analysis; Statistical Analysis; Control Groups; Experimental Groups; Student Surveys; Pretests Posttests; Use Studies; College Students; School Personnel; Adults; Computer Assisted Instruction; Databases; Animation; Feedback (Response); Computer Simulation; Motion; Physical Activities; Student Evaluation; Training Methods; Educational Technology; Computer Software; Computer Software Evaluation; Computer System Design; Imitation; Dance Education; Performance Tests; Hong Kong
AbstractIn this paper, a new dance training system based on the motion capture and virtual reality (VR) technologies is proposed. Our system is inspired by the traditional way to learn new movements-imitating the teacher's movements and listening to the teacher's feedback. A prototype of our proposed system is implemented, in which a student can imitate the motion demonstrated by a virtual teacher projected on the wall screen. Meanwhile, the student's motions will be captured and analyzed by the system based on which feedback is given back to them. The result of user studies showed that our system can successfully guide students to improve their skills. The subjects agreed that the system is interesting and can motivate them to learn. (Contains 3 tables and 11 figures.) (As Provided).
AnmerkungenInstitute of Electrical and Electronics Engineers, Inc. 445 Hoes Lane, Piscataway, NJ 08854. Tel: 732-981-0060; Web site: http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=4620076
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2017/4/10
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