Literaturnachweis - Detailanzeige
Autor/inn/en | Cram, Andrew; Hedberg, John G.; Gosper, Maree; Dick, Geoff |
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Titel | Situated, Embodied and Social Problem-Solving in Virtual Worlds |
Quelle | In: Research in Learning Technology, 19 (2011) 3, S.259-271 (13 Seiten)Infoseite zur Zeitschrift
PDF als Volltext (1); PDF als Volltext (2) |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 2156-7069 |
DOI | 10.1080/21567069.2011.624172 |
Schlagwörter | Expertise; Problem Solving; Social Environment; Learning Activities; Vignettes; Training Methods; Educational Technology; Instructional Design; Computer Simulation; Case Studies; Occupational Safety and Health; Simulated Environment; Role Playing; Interviews Expert appraisal; Problemlösen; Soziales Umfeld; Lernaktivität; Didaktik; Trainingsmaßnahme; Unterrichtsmedien; Lesson concept; Lessonplan; Unterrichtsentwurf; Computergrafik; Computersimulation; Case study; Fallstudie; Case Study; Occupational safety; Arbeitssicherheit; Künstliche Umwelt; Rollenspiel; Interviewing; Interviewtechnik |
Abstract | Contemporary theories of problem-solving highlight that expertise is domain specific, contingent on the social context and available resources, and involves knowledge, skills, attitudes, emotions and values. Developing educational activities that incorporate all of these elements is a challenge. Through case studies, this paper outlines how situated, embodied and social problem-solving activities within virtual worlds can elicit responses that engage all facets of expertise. (As Provided). |
Anmerkungen | Co-Action Publishing. Ripvagen 7, SE-175 64 Jarfalla, Sweden. Tel: +46-18-4951138; e-mail: info@co-action.net; Web site: http://www.co-action.net/journals/Journals_index.php? |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2017/4/10 |