Literaturnachweis - Detailanzeige
Autor/in | Carmichael, Kendra |
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Titel | AxeCorp's "Team Challenge": Teaching Teamwork via 3D Social Networking Platforms |
Quelle | In: Business Communication Quarterly, 74 (2011) 4, S.479-485 (7 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1080-5699 |
DOI | 10.1177/1080569911423962 |
Schlagwörter | Business Communication; Skill Development; Social Networks; Teamwork; Teaching Methods; Educational Technology; Information Technology; Computer Uses in Education; Business Education; Computer Mediated Communication |
Abstract | To prepare business communication undergraduates for a changing work world and to engage today's tech-savvy students, many instructors have embraced social media by incorporating its use in the classroom. This article describes AxeCorp, a fictional company headquartered on the immersive social networking platform, Second Life, and one particular exercise developed for the "company," the "AxeCorp Team Challenge". This challenge attempts to integrate students' skill development with their knowledge of communication concepts through the creation of a virtual team. (Contains 3 figures.) (As Provided). |
Anmerkungen | SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2017/4/10 |