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Autor/inn/enEsteves, Micaela; Fonseca, Benjamim; Morgado, Leonel; Martins, Paulo
TitelImproving Teaching and Learning of Computer Programming through the Use of the Second Life Virtual World
QuelleIn: British Journal of Educational Technology, 42 (2011) 4, S.624-637 (14 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0007-1013
DOI10.1111/j.1467-8535.2010.01056.x
SchlagwörterAction Research; Computer Assisted Instruction; Programming; Barriers; College Instruction; Web Based Instruction; Computer Simulation; Computer Science Education; Instructional Effectiveness; Simulated Environment; Role Playing
AbstractThe emergence of new technologies such as three-dimensional virtual worlds brings new opportunities for teaching and learning. We conducted an action research approach to the analysis of how teaching and learning of computer programming at the university level could be developed within the Second Life virtual world. Results support the notion that it is possible to use this environment for better effectiveness in the learning of programming. The main results are the identification of problems hampering the teacher's intervention in this virtual world and the detection of solutions for those problems that were found effective to the success in using this environment for teaching/learning computer programming. (As Provided).
AnmerkungenWiley-Blackwell. 350 Main Street, Malden, MA 02148. Tel: 800-835-6770; Tel: 781-388-8598; Fax: 781-388-8232; e-mail: cs-journals@wiley.com; Web site: http://www.wiley.com/WileyCDA/
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2017/4/10
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