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Autor/inn/en | Simpson, Joseph M.; Elias, Vicky L. |
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Titel | Choices and Chances: The Sociology Role-Playing Game--The Sociological Imagination in Practice |
Quelle | In: Teaching Sociology, 39 (2011) 1, S.42-56 (15 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0092-055X |
DOI | 10.1177/0092055X10390646 |
Schlagwörter | Sociology; Role Playing; Educational Games; Simulation; Social Influences; Opportunities; Locus of Control; Individual Development; Imagination; Social Structure; Social Stratification; Experiential Learning; Perspective Taking; Homework; Critical Thinking; Thinking Skills; Interaction; Teaching Methods; Demography; Validity; Social Theories; Home Management; Money Management; Social Justice; Theory Practice Relationship; Instructional Effectiveness Soziologie; Rollenspiel; Educational game; Lernspiel; Simulation program; Simulationsprogramm; Sozialer Einfluss; Möglichkeit; Individuelle Entwicklung; Sozialstruktur; Soziale Zusammensetzung; Experiental learning; Erfahrungsorientiertes Lernen; Zukunftsperspektive; Hausaufgabe; Kritisches Denken; Denkfähigkeit; Interaktion; Teaching method; Lehrmethode; Unterrichtsmethode; Demografie; Gültigkeit; Gesellschaftstheorie; Haushaltswesen; Soziale Gerechtigkeit; Theorie-Praxis-Beziehung; Unterrichtserfolg |
Abstract | This article introduces a sociology role-playing game (RPG) used to demonstrate the broad range of social forces, institutions, and structures in a semester-long series of in-class and homework assignments. RPGs and other simulation games have been frequently suggested as a useful teaching methodology because of their unique ability to allow students to observe and analyze society from a new perspective; however, most games are limited in scope. We present a game that is based on a clearly articulated theoretical foundation, reflects contemporary American demographics, and recreates the full breadth of social structures and relationships. The result is a robust teaching tool that develops critical thinking skills, encourages the sociological imagination, and is applicable to a wide range of classes and topics. Informal student feedback and student evaluations indicate that students enjoy the game, that it aids students in understanding sociological concepts, and that it encourages social critique beyond the classroom. (Contains 1 note and 1 table.) (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2017/4/10 |