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Autor/inn/enKebritchi, Mansureh; Hirumi, Atsusi; Bai, Haiyan
TitelThe Effects of Modern Mathematics Computer Games on Mathematics Achievement and Class Motivation
QuelleIn: Computers & Education, 55 (2010) 2, S.427-443 (17 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0360-1315
DOI10.1016/j.compedu.2010.02.007
SchlagwörterExperimental Groups; Control Groups; Modern Mathematics; Mathematics Achievement; Prior Learning; Motivation; Multivariate Analysis; Language Skills; Computer Literacy; English; Educational Environment; Laboratories
AbstractThis study examined the effects of a computer game on students' mathematics achievement and motivation, and the role of prior mathematics knowledge, computer skill, and English language skill on their achievement and motivation as they played the game. A total of 193 students and 10 teachers participated in this study. The teachers were randomly assigned to experimental and control groups. A mixed method of quantitative and interviews were used with Multivariate Analysis of Co-Variance to analyze the data. The results indicated significant improvement of the achievement of the experimental versus control group. No significant improvement was found in the motivation of the groups. Students who played the games in their classrooms and school labs reported greater motivation compared to the ones who played the games only in the school labs. Prior knowledge, computer and English language skill did not play significant roles in achievement and motivation of the experimental group. (Contains 10 tables and 2 figures.) (As Provided).
AnmerkungenElsevier. 6277 Sea Harbor Drive, Orlando, FL 32887-4800. Tel: 877-839-7126; Tel: 407-345-4020; Fax: 407-363-1354; e-mail: usjcs@elsevier.com; Web site: http://www.elsevier.com
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2017/4/10
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