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Autor/inn/enJenson, Jennifer; de Castell, Suzanne
TitelGender, Simulation, and Gaming: Research Review and Redirections
QuelleIn: Simulation & Gaming, 41 (2010) 1, S.51-71 (21 Seiten)
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1046-8781
DOI10.1177/1046878109353473
SchlagwörterComputers; Video Games; Design; Industry; Gender Issues; Sex Stereotypes; Social Science Research; Sex Fairness; Gender Differences; Females; Access to Computers; Family Environment
AbstractThis review of gender and gameplay research over the past three decades documents a set of persistent methodological repetitions that have systematically impeded its progress since the inception of this trajectory of research. The first is, in fact, a refusal to consider gender at all: Conflating gender with sex impedes possibilities to identify nonstereotypical engagements by girls and women. Second is the persistent attempt to identify sex-specific "patterns" of play and play preferences "characteristic" of girls and women mainly to support and promote these in the name of "gender equity," whether in women's involvement in the game industry as designers, in the development and marketing of "games for girls," or the access and uses of digital games for education, training, and entertainment. Third, it is found that "gender" is an issue in research studies only long enough to dismiss it as a significant variable, which in turn makes any deeper critical interrogation unproductive. (Contains 5 notes.) (As Provided).
AnmerkungenSAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2017/4/10
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