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Autor/inn/enJenson, Jennifer; De Castell, Suzanne
Titel"Get Up and Play!" From Simulation to Imitation in Digital Games
QuelleIn: Education Canada, 48 (2008) 2, S.40-42 (4 Seiten)
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0013-1253
SchlagwörterPlay; Imitation; Computers; Educational Games; Video Games; Teaching Methods; Simulation; Interaction
AbstractAs professors working in faculties of education for the past ten years researching digital gameplay and the design and development of games for education, the authors have often been asked whether digital games are good or bad for children. The discourse of good/bad is a slippery one and the authors believe that digital games, like television, film, and books in the past, require ongoing study and attention. In this article, the authors briefly outline some of the early research in the field of digital games and education that attempted to answer the question of what and how people learn from playing games. The authors then turn to the recent revolution in gameplay controllers to illustrate how gameplay has undergone a significant epistemological shift--one that no longer sees it as the simulation of actions on a screen, but instead uses imitation as its central element, perhaps for the first time effectively giving players access to a form of play-based learning previously relegated to the very young. (Contains 6 notes.) (ERIC).
AnmerkungenCanadian Education Association. 317 Adelaid Street West #300, Toronto, ON M5V 1P9, Canada. Tel: 416-591-6300; Fax: 416-591-5345; e-mail: publications@cea-ace-ca; Web site: http://www.cea-ace.ca/home.cfm
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2017/4/10
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