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Autor/inn/enFussell, Stephanie G.; Truong, Dothang
TitelAccepting Virtual Reality for Dynamic Learning: An Extension of the Technology Acceptance Model
QuelleIn: Interactive Learning Environments, 31 (2023) 9, S.5442-5459 (18 Seiten)Infoseite zur Zeitschrift
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ZusatzinformationORCID (Fussell, Stephanie G.)
ORCID (Truong, Dothang)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1049-4820
DOI10.1080/10494820.2021.2009880
SchlagwörterComputer Simulation; Aviation Education; Technology Uses in Education; Student Attitudes; Educational Environment; Flight Training; Educational Games; Video Games; Computer Games; Usability; Learning Processes; Positive Attitudes; Student Experience; Behavior Patterns; Undergraduate Students
AbstractVirtual reality (VR) is the latest type of technology being developed and rapidly integrated into training environments. This study investigated students' intentions to use VR for training. The Technology Acceptance Model (TAM) was expanded to include two factors that are relevant to using VR in a dynamic learning environment. A survey of 310 aviation students was conducted at ten institutions across the United States. Results indicated positive relationships between perceived ease of use (PEU) and perceived usefulness (PU), perceived enjoyment (PENJ) and PEU positively impacted attitude towards using VR for dynamic learning, and attitude positively impacted behavioral intention (BI). Two of the eight hypotheses were not supported despite support in the literature. The findings of the study can inform instructors and developers of VR for dynamic learning programs in a variety of environments and implementation thereof. (As Provided).
AnmerkungenRoutledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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