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Autor/inGoi, Chai Lee
TitelGamification in Business Education: Visualizing Bibliometric Networks Analysis
QuelleIn: Journal of Education for Business, 98 (2023) 5, S.229-241 (13 Seiten)Infoseite zur Zeitschrift
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ZusatzinformationORCID (Goi, Chai Lee)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0883-2323
DOI10.1080/08832323.2022.2129553
SchlagwörterBibliometrics; Business Administration Education; Specialization; Teaching Methods; Game Based Learning; Learning Processes; Network Analysis; International Trade; Research Reports; Periodicals; Foreign Countries; Computer Assisted Instruction; Higher Education; Computer Mediated Communication; Authors; Cooperation
AbstractThe term "gamification" was introduced in 2002 and used in business education to enhance the teaching and learning process and connect students with the real world of business. This research aims to review gamification in business education using visualizing bibliometric networks analysis. A total of 343 Scopus-indexed research papers published from 2012 to 2022 were analyzed related to the use of gamification in business education, both teaching and learning, as well as training. In addition, the analysis of research papers also covers the use of gamification in teaching business-related subjects in other specializations. (As Provided).
AnmerkungenRoutledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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