Literaturnachweis - Detailanzeige
Autor/inn/en | Steinkuehler, Constance; Anderson, Craig G.; Reitman, Jason G.; Lee, Je Seok; Wu, Minerva; Wells, Garrison; Gardner, Reginald T. |
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Titel | Enriched Esports: The Design and Four-Year Examination of a School-Affiliated Competitive Videogame Program for Youth |
Quelle | In: Journal of Interactive Learning Research, 34 (2023) 1, S.59-119 (61 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1093-023X |
Schlagwörter | Video Games; Competition; Program Development; Program Evaluation; High School Students; Enrichment Activities; Interpersonal Competence; Social Emotional Learning; Student School Relationship; After School Programs; Age Differences; Gender Differences; Racial Differences; Social Differences; Student Attitudes; Socioeconomic Status; Students with Disabilities; Alignment (Education) Video game; Videospiel; Videospiele; Wettkampf; Programmplanung; Programme evaluation; Programmevaluation; High school; High schools; Student; Students; Oberschule; Schüler; Schülerin; Studentin; Bereicherungsprogramm; Interpersonale Kompetenz; Schüler-Lehrer-Beziehung; After school education; After-school programs; Program; Programs; Programme; Außerschulische Jugendbildung; Programm; Age; Difference; Age difference; Altersunterschied; Geschlechterkonflikt; Rassenunterschied; Sozialer Unterschied; Schülerverhalten; Socio-economic status; Sozioökonomischer Status; Disability; Disabilities; Behinderung |
Abstract | This paper describes the design and investigation of a high-school-affiliated esports program based on an enrichment learning model. In it, the authors detail the connections between esports and learning, self-reported impacts of the program and demographic differences among them, students' attitudes toward program features, and equity in results across demographic groups. Several methods over four years were used to document and evaluate the program including observational fieldwork, an online retrospective posttest survey, and a modified instrument given in an alternative one-sample pretest-posttest design. Authors find compelling evidence that an enrichment approach to youth esports yields positive outcomes in communication, social-emotional skills, and school affiliation. There are also indications that this approach temporarily staved off an overall downward trend in key variables including STEM interest, self-regulation, attendance, and GPA, during the COVID-19 global pandemic. (As Provided). |
Anmerkungen | Association for the Advancement of Computing in Education. P.O. Box 719, Waynesville, NC 28786. Tel: 828-246-9558; Fax: 828-246-9557; e-mail: info@aace.org; Web site: http://www.aace.org |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |