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Autor/inn/en | Porat, Erez; Shamir-Inbal, Tamar; Blau, Ina |
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Titel | Teaching Prototypes and Pedagogical Strategies in Integrating Open Sim-Based Virtual Worlds in K-12: Insights from Perspectives and Practices of Teachers and Students |
Quelle | In: Journal of Computer Assisted Learning, 39 (2023) 4, S.1141-1153 (13 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Zusatzinformation | ORCID (Blau, Ina) |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0266-4909 |
DOI | 10.1111/jcal.12786 |
Schlagwörter | Teaching Methods; Computer Simulation; Elementary Secondary Education; Student Attitudes; Teacher Attitudes; In Person Learning; Elementary School Teachers; Elementary School Students; Grade 5; Grade 6; Active Learning; Student Projects; Game Based Learning; Cooperative Learning; Experiential Learning Teaching method; Lehrmethode; Unterrichtsmethode; Computergrafik; Computersimulation; Schülerverhalten; Lehrerverhalten; Elementary school; Teacher; Teachers; Grundschule; Volksschule; Lehrer; Lehrerin; Lehrende; School year 05; 5. Schuljahr; Schuljahr 05; School year 06; 6. Schuljahr; Schuljahr 06; Aktives Lernen; Schulprojekt; Kooperatives Lernen; Experiental learning; Erfahrungsorientiertes Lernen |
Abstract | Introduction: Virtual worlds (VWs) are immersive three-dimensional environments, accessible simultaneously to multiple users, and described as shared, simulated spaces, whose inhabitants represented as avatars. VWs enable freedom of expression. Using VWs in educational contexts requires a shift from teacher-centered instruction to facilitation of student-centered learning practices. Method: This study explores the degree of teacher centrality (Sage-on-the-stage, Facilitator, Guide-on-the-side, or Partner), pedagogical strategies used in the integration of an Open Sim-based VW learning platform in face-to-face K-12 classrooms, and consistency between the perspectives of teachers and students on these topics. We conducted semi-structured interviews followed by observations of actual VW environments with 12 elementary teachers of different subject-matters and 11 fifth and sixth graders who learn with VWs. Findings: Although all teaching prototypes were present in the data, the most dominant teaching prototypes in the VW environment were 'Guide-on-the-side' and 'Facilitator', while 'Sage-on-the-stage' and 'Partner' were less frequent. The findings indicate that the most prevalent pedagogical strategies used to teach in VW-enhanced classrooms were Experiential Learning, followed by Training practice and modeling, Project-based learning, Game-based learning, and Collaborative learning. Minor differences were found between the perspectives of teachers and students regarding teaching prototypes and the degree of teacher centrality in the classroom. Importantly, both teachers and students positioned students as the main designers of learning activities in the VW environment. Implications: The findings of this pioneer research provide insights regarding the teaching prototypes and the degree of teacher centrality in the VW learning environment that can help improve teaching processes and professional training courses in virtual 3D environments. (As Provided). |
Anmerkungen | Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |