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Autor/inn/en | Sun, Jerry Chih-Yuan; Ye, Syuan-Ling; Yu, Shih-Jou; Chiu, Thomas K. F. |
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Titel | Effects of Wearable Hybrid AR/VR Learning Material on High School Students' Situational Interest, Engagement, and Learning Performance: The Case of a Physics Laboratory Learning Environment |
Quelle | In: Journal of Science Education and Technology, 32 (2023) 1, S.1-12 (12 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Zusatzinformation | ORCID (Sun, Jerry Chih-Yuan) ORCID (Yu, Shih-Jou) ORCID (Chiu, Thomas K. F.) |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1059-0145 |
DOI | 10.1007/s10956-022-10001-4 |
Schlagwörter | Assistive Technology; Computer Simulation; Instructional Materials; Educational Technology; Textbooks; Physics; Science Laboratories; Science Education; High School Students; Situated Learning; Student Interests; Learner Engagement; Simulated Environment |
Abstract | This study investigates the effect of incorporating different learning materials (paper textbooks, wearable AR material, and wearable hybrid AR/VR material) in a physics laboratory education on the situational interest, engagement, and learning performance of high school students. The study utilized a quasi-experimental research design. The participants were 105 students, who were assigned to three groups: the traditional learning group, wearable AR group, and wearable hybrid AR/VR group. The instruments included a situational interest scale, an engagement scale, a learning performance test, and an open-ended questionnaire. The results showed that the situational interest and learning performance of the wearable hybrid AR/VR group were significantly higher, compared with that of the traditional learning group. The engagement of the wearable hybrid AR/VR group was significantly higher, compared with that of the other two groups. The wearable hybrid AR/VR material increased situational interest, engagement, and learning performance in the physical laboratory course. This study suggests that instructors can use wearable hybrid AR/VR to enhance situational interest, engagement, and learning performance among learners in science laboratory learning environments. (As Provided). |
Anmerkungen | Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |