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Autor/inn/enSýkora, Tomáš; Stárková, Tereza; Brom, Cyril
TitelCan Narrative Cutscenes Improve Home Learning from a Math Game? An Experimental Study with Children
QuelleIn: British Journal of Educational Technology, 52 (2021) 1, S.42-56 (15 Seiten)Infoseite zur Zeitschrift
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ZusatzinformationORCID (Brom, Cyril)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0007-1013
DOI10.1111/bjet.12939
SchlagwörterEducational Games; Mathematics Education; Mathematics Activities; Elementary School Students; Grade 2; Grade 3; Home Study
AbstractLittle is known about the instructional effects of narrative framing elements in child learning games. In this study, second and third graders (M[subscript age] = 8.24) played one of two versions of a successful, commercial mathematical learning game at home for 2 weeks (N = 95; between-subject design). The versions differed in the presence/absence of a background story conveyed through comic cutscenes at the beginning and the end of the game. Results showed that children played the game intensively in both conditions: despite not being forced to do so. Plus, they also learned from the game. As expected, children assigned to the cutscenes condition interfaced with the cutscenes. However, no between-group difference was detected in pre-post learning gains, parent-reported engagement, self-reported enjoyment, time spent with the game and the number of solved in-game tasks (all |"ds"| < 0.29). Altogether, no advantage or disadvantage from the narrative comic cutscenes was revealed. (As Provided).
AnmerkungenWiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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