Literaturnachweis - Detailanzeige
Autor/inn/en | Lee, Je Seok; Wu, Minerva; Lee, Diana; Fleming, Lee; Ruben, Lindsay; Turner, Tom; Brown, Kevin; Steinkuehler, Constance |
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Titel | Designing an Interest-Based Integrated Curriculum around Esports |
Quelle | In: International Journal of Designs for Learning, 11 (2020) 3, S.78-95 (18 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 2159-449X |
Schlagwörter | High School Students; Literacy Education; Integrated Curriculum; Language Arts; Reading Skills; Student Interests; Learner Engagement; Video Games; Athletics; Academic Standards; STEM Education; Vocational Education; Social Development; Emotional Development; Curriculum Design; Curriculum Implementation; Workshops; Alignment (Education); Credentials High school; High schools; Student; Students; Oberschule; Schüler; Schülerin; Studentin; Sprachkultur; Reading skill; Lesefertigkeit; Studieninteresse; Video game; Videospiel; Videospiele; Leichtathletik; STEM; Ausbildung; Berufsbildung; Soziale Entwicklung; Gefühlsbildung; Lehrplangestaltung; Lernwerkstatt; Schulung; Studienbuch |
Abstract | A crisis of literacy has emerged among high school students in the United States. In order to encourage students' engagement with literacy education, there is a need for an integrated curriculum of English Language Arts (ELA). An integrated language arts curriculum would allow students to learn literacy and reading skills while engaging with a motivating context. Meanwhile, esports has grown as a worldwide culture, expanding to more than just players and spectators to include a whole ecosystem of stakeholders. As esports grow in popularity and acceptance, educators have looked to connect the skills developed in esports with academic and career opportunities. We found esports to be a viable content area for the integrated curriculum because esports is favored among many students and involves reading activity as an essential part of participation. In this paper, we present the development of the first high school integrated curriculum that uses esports as its main content. Over two years, we developed the first high school curriculum that integrated esports as its main content. Spanning four years, the curriculum melds ELA standards, Science, Technology, Engineering and Mathematics (STEM) practices, career-technical education (CTE), and social-emotional learning (SEL) under the umbrella of esports. For each step, we present the rationale in the design process, and challenges have arisen during the curriculum design process. We detail how the curriculum ties each set of standards together and report on first implementation efforts. Additionally, we present how teacher feedback and student workshops led to the design of club toolkits, supplemental material for teachers and school clubs. (As Provided). |
Anmerkungen | Indiana University. 107 South Indiana Avenue, Bryan Hall 203B, Bloomington, IN 47405. Tel: 317-274-5647; Fax: 317-278-2360; e-mail: ijdl@indiana.edu; Web site: https://scholarworks.iu.edu/journals/index.php/ijdl |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |