Suche

Wo soll gesucht werden?
Erweiterte Literatursuche

Ariadne Pfad:

Inhalt

Literaturnachweis - Detailanzeige

 
Autor/inn/enKhamparia, Aditya; Pandey, Babita; Mishra, Brijendra Pratap
TitelEffects of Microworld Game-Based Approach on Neuromuscular Disabled Students Learning Performance in Elementary Basic Science Courses
QuelleIn: Education and Information Technologies, 25 (2020) 5, S.3881-3896 (16 Seiten)Infoseite zur Zeitschrift
PDF als Volltext Verfügbarkeit 
ZusatzinformationORCID (Khamparia, Aditya)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1360-2357
DOI10.1007/s10639-020-10142-2
SchlagwörterStudents with Disabilities; Game Based Learning; Physical Disabilities; Elementary School Students; Elementary School Science; Cognitive Style; Special Needs Students; Problem Solving; Natural Sciences; Outcomes of Education; Learning Motivation; Interpersonal Competence; Self Efficacy; Academic Achievement; Autism; Dyslexia; Learning Disabilities; Alzheimers Disease
AbstractIn conventional classroom driven instructor training, disabled student achieved low personality & motivation, more mental load due to lack of practical learning and unsuitable usage of learning material through different simulated contexts. Therefore, intent of proposed study is to integrate microworld game-based learning to different learning styles of special needs students which enhance their learning performance and encourage them to discover and solve problems they faced during classroom teaching. A quasi experimental design was implemented in the proposed SmartLearn system in natural science behavioral course to examine the effectiveness of the proposed approach. The experimental results showed that students who adopted microworld gaming-based system was able to reduce their cognitive load, enhance learning motivation skills to gain understanding on novel concepts, improve personality to foster interpersonal skills, self-efficacy and improvements in learning achievements in comparison to the conventional learning technology driven approach. The findings of this study provide good evidence for special needs children where association of practically applied learning scenarios with gaming contexts improve their performance which encourages development of such systems for learners suffered from Autism, Dyslexia, Dysgraphia. Alzheimer etc. (As Provided).
AnmerkungenSpringer. Available from: Springer Nature. 233 Spring Street, New York, NY 10013. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-348-4505; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
Literaturbeschaffung und Bestandsnachweise in Bibliotheken prüfen
 

Standortunabhängige Dienste
Bibliotheken, die die Zeitschrift "Education and Information Technologies" besitzen:
Link zur Zeitschriftendatenbank (ZDB)

Artikellieferdienst der deutschen Bibliotheken (subito):
Übernahme der Daten in das subito-Bestellformular

Tipps zum Auffinden elektronischer Volltexte im Video-Tutorial

Trefferlisten Einstellungen

Permalink als QR-Code

Permalink als QR-Code

Inhalt auf sozialen Plattformen teilen (nur vorhanden, wenn Javascript eingeschaltet ist)

Teile diese Seite: