Literaturnachweis - Detailanzeige
Autor/inn/en | Halim, Mohd Shakir Azfar Abdul; Hashim, Harwati; Yunus, Melor Md |
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Titel | Pupils' Motivation and Perceptions on ESL Lessons through Online Quiz-Games |
Quelle | In: Journal of Education and e-Learning Research, 7 (2020) 3, S.229-234 (6 Seiten)
PDF als Volltext |
Zusatzinformation | ORCID (Halim, Mohd Shakir Azfar Abdul) ORCID (Hashim, Harwati) ORCID (Yunus, Melor Md) |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 2518-0169 |
Schlagwörter | Student Motivation; English (Second Language); Second Language Learning; Second Language Instruction; Teaching Methods; Student Attitudes; Computer Assisted Testing; Computer Software; Computer Assisted Instruction; Computer Games; Competition; Language Proficiency; Elementary School Students; Foreign Countries; Language Fluency; Learning Processes; Learning Motivation; Malaysia Schulische Motivation; English as second language; English; Second Language; Englisch als Zweitsprache; Zweitsprachenerwerb; Fremdsprachenunterricht; Teaching method; Lehrmethode; Unterrichtsmethode; Schülerverhalten; Computer based training; Computerunterstützter Unterricht; Computer game; Computerspiel; Computerspiele; Wettkampf; Language skill; Language skills; Sprachkompetenz; Ausland; Learning process; Lernprozess; Motivation for studies; Lernmotivation |
Abstract | Some scholars believe that the English proficiency and literacy level among the pupils in this country is deteriorating alarmingly and to overcome this issue, many measures have been taken by the government. Research showed that this issue could be caused by lack of motivation among learners to use English in their lives. This study examined pupils' motivation and perceptions of ESL lessons through online quiz-games namely Kahoot! and Quizizz. There were 60 primary school learners involved in this study. Data were collected using a survey questionnaire, and were analyzed and discussed quantitatively in descriptive analysis. The findings revealed that these learners had an elevated motivation and positive perceptions on the inculcation of online quiz-games in English lessons. The positive responses shown by the pupils have reflected their positive motivation, perceptions and acceptance towards learning English with the integration of online quiz-games like Kahoot! and Quizizz. This is because the elements of fun, enjoyment and competition in games can make students more motivated and interested in learning English. (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |