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Autor/inn/enMartínez-Tenor, Ángel; Cruz-Martín, Ana; Fernández-Madrigal, Juan-Antonio
TitelTeaching Machine Learning in Robotics Interactively: The Case of Reinforcement Learning with Lego® Mindstorms
QuelleIn: Interactive Learning Environments, 27 (2019) 3, S.293-306 (14 Seiten)Infoseite zur Zeitschrift
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ZusatzinformationORCID (Martínez-Tenor, Ángel)
ORCID (Cruz-Martín, Ana)
ORCID (Fernández-Madrigal, Juan-Antonio)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1049-4820
DOI10.1080/10494820.2018.1525411
SchlagwörterTeaching Methods; Robotics; Masters Programs; Reinforcement; Decision Making; Interaction; Educational Technology; Technology Uses in Education; Graduate Students; Student Attitudes; Teacher Attitudes; Foreign Countries; Spain
AbstractPreparing students for dealing with a world more and more densely populated with physical machines that possess learning capabilities, e.g. intelligent robots, is of the utmost importance in engineering. In this paper, we describe and analyse a design of interactive sessions devoted to the application of some machine learning (ML) methods within a master degree subject named "Cognitive Robotics", in particular, reinforcement learning (RL), a technique that allows the machine to autonomously learn decision-making in a physical environment. The paper contains a complete depiction of the interactive teaching sessions, implemented with reasonable cost and resources thanks to a suitable mixture of the constructivist and instructivist paradigms. It also gathers the experiences of students and teachers through both qualitative and quantitatively indicators. (As Provided).
AnmerkungenRoutledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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