Literaturnachweis - Detailanzeige
Autor/in | Gee, James Paul |
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Titel | Affinity Spaces and 21st Century Learning |
Quelle | In: Educational Technology, 57 (2017) 2, S.27-31 (5 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0013-1962 |
Schlagwörter | Video Games; Informal Education; Educational Environment; Space Utilization; Influence of Technology; Physical Environment; Educational Technology |
Abstract | This article discusses video games as "attractors" to "affinity spaces." It argues that affinity spaces are key sites today where people teach and learn 21st Century skills. While affinity spaces are proliferating on the Internet as interest-and-passion-driven sites devoted to a common set of endeavors, they are not new, just being transformed by digital technologies. Affinity spaces, old and new, organize teaching and learning in quite different and deeper ways than do schools. At the same time, they organize people and productivity quite differently than do traditional institutions. (As Provided). |
Anmerkungen | Educational Technology Publications. 700 Palisade Avenue, Englewood Cliffs, NJ 07632-0564. Tel: 800-952-2665; Web site: http://www.bookstoread.com/etp |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |