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Autor/inn/enJenny, Seth E.; Manning, R. Douglas; Keiper, Margaret C.; Olrich, Tracy W.
TitelVirtual(ly) Athletes: Where eSports Fit within the Definition of "Sport"
QuelleIn: Quest, 69 (2017) 1, S.1-18 (18 Seiten)Infoseite zur Zeitschrift
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ZusatzinformationORCID (Jenny, Seth E.)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0033-6297
DOI10.1080/00336297.2016.1144517
SchlagwörterTeam Sports; Athletes; Video Games; Competition; Intercollegiate Cooperation; College Athletics; Physical Education; Higher Education; Internet; College Students; Computer Software; Participation
AbstractElectronic sports, cybersports, gaming, competitive computer gaming, and virtual sports are all synonyms for the term eSports. Regardless of the term used, eSports is now becoming more accepted as a "sport" and gamers are being identified as "athletes" within society today. eSports has even infiltrated higher education in the form of an intercollegiate athletic sport, as two university athletic departments have made eSports an official varsity sport where scholarships are provided to collegiate "eSports athletes." Thus, the intertwining of eSports and university athletics brings into question whether eSports should be considered sport by broader society. This article provides a brief history of eSports, a further developed definition of eSports, and a comparison of eSports to traditional philosophical and sociological definitions of sport. The purpose of this article is to provoke thought on the academically accepted definitions of sport and debate whether eSports should be considered a sport. Attention will be given to the following components of sport: play, organization, competition, skill, physicality, broad following, and institutionalization. (As Provided).
AnmerkungenRoutledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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