Literaturnachweis - Detailanzeige
Autor/inn/en | Sengupta, Pratim; Clark, Doug |
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Titel | Playing Modeling Games in the Science Classroom: The Case for Disciplinary Integration |
Quelle | In: Educational Technology, 56 (2016) 3, S.16-22 (7 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0013-1962 |
Schlagwörter | Play; Games; Science Instruction; Science Education; Interdisciplinary Approach; Scientific Concepts; Computer Games; Video Games; Educational Games; Virtual Classrooms Spiel; Game; Spiele; Teaching of science; Science education; Natural sciences Lessons; Naturwissenschaftlicher Unterricht; Naturwissenschaftliche Bildung; Fächerübergreifender Unterricht; Fächerverbindender Unterricht; Interdisziplinarität; Computer game; Computerspiel; Computerspiele; Video game; Videospiel; Videospiele; Educational game; Lernspiel |
Abstract | The authors extend the theory of "disciplinary integration" of games for science education beyond the virtual world of games, and identify two key themes of a practice-based theoretical commitment to science learning: (1) materiality in the classroom, and (2) iterative design of multiple, complementary, symbolic inscriptions (e.g., graphs and agent-based programs). They also identify the affordances of their proposed approach for facilitating student learning and teacher agency. (As Provided). |
Anmerkungen | Educational Technology Publications. 700 Palisade Avenue, Englewood Cliffs, NJ 07632-0564. Tel: 800-952-2665; Web site: http://www.bookstoread.com/etp |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |