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Autor/inReese, Curt
TitelA Communities of Practice Perspective on Educational Computer Games
QuelleIn: Journal of Educational Technology, 5 (2008) 3, S.9-13 (5 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0973-0559
SchlagwörterCommunities of Practice; Educational Games; Computer Games; Learning Processes; Computer Simulation; Self Concept; Instructional Design; Teaching Methods; Goal Orientation
AbstractEducational computer games provide an environment in which interactions among students, teachers, and texts differ non-trivially from those of the traditional classroom. In order to build and research computer games effectively, it is important to provide a theoretical background that adequately describes and explains learning and interactions in a virtual environment. This article presents the theory of communities of practice as one possible theoretical backing. Five aspects of this theory are presented: shared goals, shared practices, legitimate peripheral participation, co-evolution and adaptation, and identity development. Each aspect is explained and related to educational computer games. Suggestions for game designers and researchers are also given. (As Provided).
Anmerkungeni-manager Publications. 3-343 Hill View, Town Railway Nagar, Nagercoil 629001, Tamil Nadu, India. Tel: +91-4652-276675; e-mail: info@imanagerpublications.com; Web site: http://www.imanagerpublications.com
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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