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Autor/inn/enChuang, Tsung-Yen; Kuo, Ming-Shiou
TitelA Motion-Sensing Game-Based Therapy to Foster the Learning of Children with Sensory Integration Dysfunction
QuelleIn: Educational Technology & Society, 19 (2016) 1, S.4-16 (13 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1436-4522
SchlagwörterSensory Integration; Learning Disabilities; Human Body; Productivity; Play; Daily Living Skills; Learning Motivation; Therapy; Physical Education; Video Games; Online Surveys; Profiles; Outcomes of Treatment; Learning Processes; Chinese; Likert Scales; Parent Attitudes; Children; Computer Software; Asians; Foreign Countries; Pretests Posttests; Taiwan
AbstractChildren with Sensory Integration Dysfunction (SID, also known as Sensory Processing Disorder, SPD) are also learners with disabilities with regard to responding adequately to the demands made by a learning environment. With problems of organizing and processing the sensation information coming from body modalities, children with SID (CwSID) usually have difficulties in the performance in one or more areas of life, such as productivity, leisure and play, or activities of daily living, resulting in the lack of learning motivation. This study tries to develop a motion-sensing digital game-based SID therapy to help such children be more engaged in physical training, in the hope that by improving their bodily-kinesthetic intelligence they can be more confident in facing various learning challenges, like social participation. This research used a Wii and Wii board with related console games, as well as an online survey system to collect responses from the children and their parents. The Chinese version of the sensory profile and clinical observations were applied to evaluate the effects of the therapy, and the triangulation method of data analysis reveals that our design has a positive effect on increasing the motivation and actions of CwSID, which the learning process relies on. Our future works, including using the Microsoft Kinect device and other gamification strategies, are also introduced. (As Provided).
AnmerkungenInternational Forum of Educational Technology & Society. Athabasca University, School of Computing & Information Systems, 1 University Drive, Athabasca, AB T9S 3A3, Canada. Tel: 780-675-6812; Fax: 780-675-6973; Web site: http://www.ifets.info
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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