Suche

Wo soll gesucht werden?
Erweiterte Literatursuche

Ariadne Pfad:

Inhalt

Literaturnachweis - Detailanzeige

 
Autor/inn/enReese, Debbie Denise; Tabachnick, Barbara G.; Kosko, Robert E.
TitelVideo Game Learning Dynamics: Actionable Measures of Multidimensional Learning Trajectories
QuelleIn: British Journal of Educational Technology, 46 (2015) 1, S.98-122 (25 Seiten)Infoseite zur Zeitschrift
PDF als Volltext Verfügbarkeit 
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0007-1013
DOI10.1111/bjet.12128
SchlagwörterVideo Games; Educational Technology; Technology Uses in Education; Design; Learning Processes; Science Instruction; Geology; Space Sciences; Scientific Concepts; Regression (Statistics); Computation; Hierarchical Linear Modeling; Goal Orientation; Progress Monitoring
AbstractValid, accessible, reusable methods for instructional video game design and embedded assessment can provide actionable information enhancing individual and collective achievement. Cyberlearning through game-based, metaphor-enhanced learning objects (CyGaMEs) design and embedded assessment quantify player behavior to study knowledge discovery and application. CyGaMEs is grounded by analogical reasoning theory, cognitive task analysis and knowledge representation. A construct representation argument for validity using evidence-centered design warrants CyGaMEs, its web-based learning environment, "Selene: A Lunar Construction GaME," its embedded assessment, and a learning dynamics approach to student, measurement and statistical models. Two studies (US volunteers, Study 1: n?=?267, mean ("M") [subscript age]?=?15; Study 2: n?=?90, M[subscript age]?=?12) cross-validate learning dynamics (learner progress, rate of progress and changes in that rate) for "Selene's" multidimensional goals while players learn and apply standard-based science about fundamental geology and space science concepts. Gameplay data analyzed using regression, calculus and hierarchical linear modeling exhibit overall relatively high standardized rates of progress toward each goal statistically higher than zero. For example, adjusting for nesting within individual players, average rate of progress toward the goal of accreting lunar mass is a z-score of 1.4 (99% confidence interval?=?1.40[subscript lower], 1.48[subscript upper]) or 1.4 standard deviations above zero. (As Provided).
AnmerkungenWiley-Blackwell. 350 Main Street, Malden, MA 02148. Tel: 800-835-6770; Tel: 781-388-8598; Fax: 781-388-8232; e-mail: cs-journals@wiley.com; Web site: http://www.wiley.com/WileyCDA
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
Literaturbeschaffung und Bestandsnachweise in Bibliotheken prüfen
 

Standortunabhängige Dienste
Bibliotheken, die die Zeitschrift "British Journal of Educational Technology" besitzen:
Link zur Zeitschriftendatenbank (ZDB)

Artikellieferdienst der deutschen Bibliotheken (subito):
Übernahme der Daten in das subito-Bestellformular

Tipps zum Auffinden elektronischer Volltexte im Video-Tutorial

Trefferlisten Einstellungen

Permalink als QR-Code

Permalink als QR-Code

Inhalt auf sozialen Plattformen teilen (nur vorhanden, wenn Javascript eingeschaltet ist)

Teile diese Seite: