Literaturnachweis - Detailanzeige
Autor/inn/en | Shute, Valerie; Lu, Xi; Rahimi, Seyedahmad |
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Titel | Stealth Assessment |
Quelle | (2021), (9 Seiten)
PDF als Volltext |
Zusatzinformation | Weitere Informationen |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Monographie |
Schlagwörter | Student Evaluation; Game Based Learning; Evidence Based Practice; Evaluation Methods; Simulated Environment; Educational Games |
Abstract | Stealth assessment is intended to not only measure important competencies, but also to support their development during gameplay or within other types of immersive learning environments. It uses evidence-centered assessment design to create the models (Mislevy, Steinberg, and Almond 2003), in conjunction with a statistical scoring and accumulation approach and educational data mining techniques to capture and analyze real-time data and dynamically measure students' learning. This chapter describes the background and benefits of stealth assessment, reviews a growing body of empirical studies that support stealth assessment in different digital games, and describes how stealth assessment can be embedded in a game via a ten-step iterative process. Finally, the chapter discusses some of the hurdles and obstacles to overcome and current efforts on developing various types of learning supports to accompany stealth assessment in a game. [This chapter was published in: J. M. Spector (Ed.), "The Routledge Encyclopedia of Education" (p1-9). London, UK: Taylor & Francis.] (As Provided). |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |