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Autor/inRachman, Angraeny Unedia
TitelAlternative Science Game for Increase Cognitive Ability of Early Age Children
Quelle3 (2018) 1, S.1-12 (12 Seiten)Infoseite zur Zeitschrift
PDF als Volltext kostenfreie Datei Verfügbarkeit 
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN2579-7255
SchlagwörterCognitive Ability; Early Childhood Education; Learning Processes; Problem Solving; Learning Activities; Concept Formation; Science Education; Learning Centers (Classroom); Child Development; Educational Games; Foreign Countries; Student Motivation; Scientific Concepts; Classification; Indonesia
AbstractThe purpose of this study was to improve children's cognitive ability of Group A in ECE Yasmin Jember, which was focused on (1) the ability to recognize simple concepts in daily life; (2) the ability to observe and curiosity; (3) the ability to classify; (4) the ability to relate cause and effect. This study was conducted by using qualitative descriptive approach. 11 children of Group A in ECE Yasmin Jember were subject of this study. Data collection techniques used observation, interview, and documentation. Miles and Huberman model were chosen as data analysis techniques which has three steps; data reduction, data display, and drawing or conclusion (verification). Based on research and data analysis during learning process activities known that there were 6 children who have been able to show interest in learning and problem solving while 45% or 5 of the 11 children required motivation and guidance in terms of expressing curiosity and solving problems when they were in science center. This happened because previously 5 children have ever been attended school at other, so they did not follow the whole same learning activities in ECE Yasmin Jember. (As Provided).
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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