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Autor/inn/en | Valentine, Keri D.; Jensen, Lucas J. |
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Titel | A Case Study Tracing the Design Iteration Trajectory in a Youth Game Design Summer Camp |
Quelle | (2018), (22 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Monographie |
Schlagwörter | Case Studies; Summer Programs; Educational Games; Design; Video Games; Feedback (Response); Teamwork; Game Theory; Design Preferences; Educational Environment; Youth Programs; Systems Approach; Attitude Change; Interactive Video; Secondary Education Case study; Fallstudie; Case Study; Sommerkurs; Educational game; Lernspiel; Video game; Videospiel; Videospiele; Spieltheorie; Design requirements; Gestaltungsmittel; Lernumgebung; Pädagogische Umwelt; Schulumwelt; Jugendsofortprogramm; Systemischer Ansatz; Attitudinal change; Einstellungsänderung; Interaktives Video; Sekundarbereich |
Abstract | The case study research reported in this paper followed the iterative design trajectory of youth game designers (ages 11-17) in a week-long summer game design camp, focused on the fundamentals of video game design. Drawing on data from a daily conceptual pitch and feedback activity, the research team traced the iterative design trajectory for one team, providing a detailed case study. Findings detail two major iterations within their week-long design trajectory following their shift from initial concepts to interacting systems and their increased focus on player experience. These trajectories were analyzed in relation to a learning environment design framework that informed the camp, explicating the ways these youth game designers engaged in practices, thinking, and dispositions important to game design. (As Provided). |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |