Literaturnachweis - Detailanzeige
Autor/inn/en | Cacchione, Annamaria; Procter-Legg, Emma; Petersen, Sobah Abbas |
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Titel | #gottacatchemall: Exploring Pokemon Go in Search of Learning Enhancement Objects [Konferenzbericht] Paper presented at the International Association for Development of the Information Society (IADIS) International Conference on Mobile Learning (13th, Budapest, Hungary, Apr 10-12, 2017). |
Quelle | (2017), (8 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Monographie |
Schlagwörter | Computer Games; Handheld Devices; Electronic Learning; Language Acquisition; Context Effect; Educational Benefits; Evaluation |
Abstract | The Augmented Reality Game, Pokemon Go, took the world by storm in the summer of 2016. City landscapes were decorated with amusing, colourful objects called Pokemon, and the holiday activities were enhanced by catching these wonderful creatures. In light of this, it is inevitable for mobile language learning researchers to reflect on the impact of this game on learning and how it may be leveraged to enhance the design of mobile and ubiquitous technologies for mobile and situated language learning. This paper analyses the game Pokemon Go and the players' experiences according to a framework developed for evaluating mobile language learning and discusses how Pokemon Go can help to meet some of the challenges faced by earlier research activities. [For the complete proceedings, see ED579190.] (As Provided). |
Anmerkungen | International Association for the Development of the Information Society. e-mail: secretariat@iadis.org; Web site: http://www.iadisportal.org |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |