Suche

Wo soll gesucht werden?
Erweiterte Literatursuche

Ariadne Pfad:

Inhalt

Literaturnachweis - Detailanzeige

 
Sonst. PersonenBurke, Anne (Hrsg.); Marsh, Jackie (Hrsg.)
TitelChildren's Virtual Play Worlds Culture, Learning, and Participation. New Literacies and Digital Epistemologies. Volume 58
Quelle(2013), (236 Seiten)
PDF als Volltext Verfügbarkeit 
Spracheenglisch
Dokumenttypgedruckt; online; Monographie
ISBN978-1-4331-1827-2
DOI10.3726/978-1-4539-1069-6
SchlagwörterChildren; Play; Teaching Methods; Simulated Environment; Child Development; Early Childhood Education; Technology Uses in Education; Correlation; Identification (Psychology); Friendship; Computer Games; Family Relationship; Sustainability
AbstractAs children's digital lives become more relevant to schools and educators, the question of play and learning is being revisited in new and interesting ways. "Children's Virtual Play Worlds: Culture, Learning, and Participation" provides a more reasoned account of children's play engagements in virtual worlds through a number of scholarly perspectives, exploring key concerns and issues which have come to the forefront. The global nature of the research in this edited volume embraces many different areas of study from school based research, sociology, cultural studies, psychology, to contract law showing how children's play and learning in virtual spaces has great potential and possibilities. Contents include; (1) The changing landscapes of children's play worlds (Susan Edwards); (2) Post-Industrial Play: Understanding the Relationship between Traditional and Converged Forms of Play in the Early Years (Kaveri Subrahmanyam); (3) Developmental Implications for Children's Virtual Worlds (Anne Burke); (4) Stardolls and the Virtual Playground: How Identity Construction Works in the New Digital Frontier (Jackie Marsh); (5) Breaking the Ice: Play, Friendships and Online Identities in Young Children's Use of Virtual Worlds (Karen E. Wohlwend/Tolga Kargin); (6) "Cause I Know How to Get Friends--Plus They Like My Dancing": (L)earning the Nexus of Practice in Club Penguin (Jan Connelly); (7) Virtual Clay or Virtual Play: Identity Shaping, Consumer Building and Corporate Affiliation versus Literacies Affordance inside barbiegirls.com ( Isabel Pederson/Jennifer Rowsell); (8) May the Force Be with You: Harnessing the Power of Brain-Computer Games ( Stephanie M. Reich/Ksenia A. Korobkova/Rebecca W. Black/Mariya Sumaroka); (9) "Hey! Can You Show Me How to Do This?" Digital Games as a Mediator of Family Time (Sara M. Grimes); (10) Digital Play Structures: Examining the Terms of Use (and Play) Found in Children's Commercial Virtual Worlds (Eric Meyers/Robert Bittner); (11) Green Pixels to Green Behaviours: Sustainability Literacy in Virtual Worlds for Children (Victoria Carrington); and (12) An Argument for Assemblage Theory: Integrated Spaces, Mobility, and Polycentricity. (As Provided).
AnmerkungenPeter Lang Publishing Group. 29 Broadway 18th Floor, New York, NY 10006. Tel: 212-647-7706; Fax: 212-647-7707; e-mail: customerservice@plang.com; Web site: http://www.peterlang.com
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
Literaturbeschaffung und Bestandsnachweise in Bibliotheken prüfen
 

Standortunabhängige Dienste
Die Wikipedia-ISBN-Suche verweist direkt auf eine Bezugsquelle Ihrer Wahl.
Tipps zum Auffinden elektronischer Volltexte im Video-Tutorial

Trefferlisten Einstellungen

Permalink als QR-Code

Permalink als QR-Code

Inhalt auf sozialen Plattformen teilen (nur vorhanden, wenn Javascript eingeschaltet ist)

Teile diese Seite: