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Autor/inArnone, Marilyn P.
InstitutionERIC Clearinghouse on Information and Technology, Syracuse, NY.
TitelUsing Instructional Design Strategies To Foster Curiosity. ERIC Digest.
Quelle(2003), (4 Seiten)Verfügbarkeit 
ReiheERIC Publications; ERIC Digests in Full Text
Spracheenglisch
Dokumenttypgedruckt; Monographie
SchlagwörterCuriosity; Educational Planning; Individualized Instruction; Instructional Design; Learning Strategies; Lesson Plans; Student Attitudes; Student Motivation; Teaching Methods
AbstractCuriosity is a heightened state of interest resulting in exploration, and its importance in motivating scholarship cannot be ignored. It is also a critical component of creativity, and fostering curiosity and creativity in today's learners is a challenge faced by educators and instructional designers alike. Following a background on the definition of curiosity, this digest presents these instructional design strategies for fostering curiosity: (1) curiosity as a hook: use curiosity as a primary motivator at the beginning of a lesson by starting, for example, with a thought-provoking question or surprising statement; (2) conceptual conflict: introduce a conceptual conflict when possible and learners will feel compelled to explore the conflict until it is resolved; (3) an atmosphere for questions: create an atmosphere where students feel comfortable about raising questions and where they can test their own hypotheses through discussion and brainstorming; (4) time: allow adequate time for exploration of a topic; (5) choices: give students the opportunity for choosing topics within a subject area; (6) curiosity-arousing elements: introduce one or more of the following elements into a lesson to arouse curiosity:incongruity, contradictions, novelty, surprise, complexity, uncertainty; (7) the right amount of stimulation: be aware of the degree of stimulation that is being entered into the learning situation and remember, there are individual differences when it comes to curiosity; (8) exploration: encourage students to learn through active exploration; (9) rewards: allow the exploration and discovery to be its own reward; (10) modeling: model curiosity, ask questions, engage in specific exploration to resolve a question posed, and demonstrate enthusiasm. (Contains 14 references.) (AEF)
AnmerkungenERIC Clearinghouse on Information & Technology, Syracuse University, 621 Skytop Rd., Suite 160, Syracuse, NY 13244-5290. Tel: 315-443-3640; Tel: 800-464-9107 (Toll Free); Fax: 315-443-5448; e-mail: eric@ericit.org; Web site: http://ericit.org/.
Erfasst vonERIC (Education Resources Information Center), Washington, DC
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