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Autor/in | Hoxeng, James |
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Institution | Massachusetts Univ., Amherst. Center for International Education. |
Titel | Hacienda. Technical Note No. 3. |
Quelle | (1972), (28 Seiten) |
Sprache | englisch |
Dokumenttyp | gedruckt; Monographie |
Schlagwörter | Leitfaden; Affective Objectives; Assertiveness; Attitude Change; Change Agents; Change Strategies; Conflict Resolution; Daily Living Skills; Developing Nations; Discovery Learning; Economically Disadvantaged; Futures (of Society); Game Theory; Interpersonal Competence; Learning Activities; Nonformal Education; Power Structure; Role Perception; Rural Areas; Rural Education; Simulation; Social Change; Socioeconomic Influences Attitudinal change; Einstellungsänderung; Lösungsstrategie; Conflict solving; Konfliktlösung; Konfliktregelung; Alltagsfertigkeit; Developing country; Developing countries; Entwicklungsland; Entdeckendes Lernen; Future; Society; Zukunft; Spieltheorie; Interpersonale Kompetenz; Lernaktivität; Non-formal education; Non formal education; Nichtformale Bildung; Role conception; Rollenverständnis; Rural area; Ländlicher Raum; Ländliche Erwachsenenbildung; Simulation program; Simulationsprogramm; Sozialer Wandel; Sozioökonomischer Faktor |
Abstract | This paper describes a simulation game, "Hacienda," designed to replicate the economic and social realities of the peasants' situation in rural Ecuador. The game involves three to 15 players (and often more), one of whom, by a roll of the dice, takes the role of "hacendado," or hacienda owner, who gains title to all the properties of the hacienda and receives 20 times as much money as the remaining "peasant" players. The object is for the peasants to improve their lot by making use of opportunities offered them by society. A banker, lawyer, and political boss are additional roles. Squares depicting Ecuadorian crops and institutions such as the church, bar, jail, store, savings and credit co-ops, center for adult education, market, agrarian reform office, and bank comprise the game board. "Chance" cards depict unanticipated situations, such as crop losses or gifts. A secondary goal of the game is to remove the "hacendado" from power through purchasing land, which proves to be as difficult in the game as it is in life. Styles of play include (1) the reflection of reality approach in which players rent agricultural properties and give half their gross income to the bank, (2) the modernization-oriented approach in which players work together to purchase land in order to challenge the hacendado, and (3) a role playing approach. A complete description of the components of the game and an illustration of the board are provided. (KC) |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |