Literaturnachweis - Detailanzeige
Institution | Athena Corp., Bethesda, MD. |
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Titel | Minding Your Own Small Business. Simulation Game 2. |
Quelle | (1976), (347 Seiten)
PDF als Volltext |
Dokumenttyp | gedruckt; online; Monographie |
Schlagwörter | Leitfaden; Business Administration; Business Education; Career Exploration; Decision Making Skills; High Schools; Instructional Materials; Management Games; Marketing; Merchandising; Retailing; Simulation; Skill Development; Vocational Education Business economics; Betriebswirtschaft; Wirtschaftserziehung; Wirtschaftspädagogik; Berufserkundung; High school; Oberschule; Lehrmaterial; Lehrmittel; Unterrichtsmedien; Direktvermarktung; Warenwirtschaft; Simulation program; Simulationsprogramm; Kompetenzentwicklung; Qualifikationsentwicklung; Ausbildung; Berufsbildung |
Abstract | Designed as an integral part of a one-semester course in small business ownership and management for high school students, this second of two simulation games is intended to be introduced at the end of Unit 2, "The Market is People," and completed in Unit 3, "Dollars and Decisions." The game is divided into two segments--Starting a Business and Running a Business. The first segment, designed for six class periods, emphasizes making a business plan. The second segment designed for nine class periods, emphasizes continuous business planning. (The entire game focus is on the importance of marketing and financial planning in successful business management and the importance of participation in community and business organizations. The simulation experience is intended to assist the students in developing planning skills by providing an opportunity for them to make a plan, receive an evaluation of it, put the plan into effect, see the results of the plan, and revise the original plan in response to changing condition.) Included in the game manual are (1) the game description (overview, objectives, the game model, and evaluation of players' performance); (2) the teacher's guide to daily lessons (complete instructions for preparation, materials, classroom setup, student activity, discussion, etc.); and (3) the complete game materials. (The other game and the teacher's manual for the course of which the games are a part are bound separately.) (TA) |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |