Literaturnachweis - Detailanzeige
Autor/in | Heinberg, Paul |
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Titel | Creativity Games. |
Quelle | (1972), (24 Seiten)
PDF als Volltext |
Dokumenttyp | gedruckt; online; Monographie |
Schlagwörter | Class Activities; Creative Activities; Creative Thinking; Discovery Learning; Educational Games; Elementary Education; Instructional Systems; Learning Activities; Sequential Learning; Hawaii |
Abstract | Learning systems or creativity games are innovative strategies for teaching a variety of subjects with maximum rewards for teachers and students alike. By definition, learning systems are in opposition to the conventional teaching formula. They are productivity rather than procedurally oriented, and they rely on discovery rather than reception learning. Learning systems have 3 characteristics: a productivity index (PI); rules; and roles. The PI is simply a measurement device for administrative evaluation. The rules insure an orderly progression through the learning sequences. And the roles are the designations the learner assumes as the system advances. Primarily the learner becomes not only the tutor and tutee, but also an evaluator and innovator. The attributes of learning systems vs. conventional methods are reviewed in this report, along with four learning systems which the speaker either developed or has used in elementary schools in Hawaii. (MC) |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |