Suche

Wo soll gesucht werden?
Erweiterte Literatursuche

Ariadne Pfad:

Inhalt

Literaturnachweis - Detailanzeige

 
Autor/UrheberDavid J. Harris; Jonathan M. Bird; Philip A. Smart; Mark R. Wilson; Samuel J. Vine
InstitutionFrontiers Media S.A.
TitelA Framework for the Testing and Validation of Simulated Environments in Experimentation and Training.
QuelleIn: 1664-1078; doi:10.3389/fpsyg.2020.00605; Frontiers in Psychology, Vol 11 (2020)(2020)
PDF als Volltext kostenfreie Datei
Spracheenglisch
Dokumenttyponline; Zeitschriftenaufsatz
DOI10.3389/fpsyg.2020.00605
Schlagwörterfidelity; presence; training; transfer; validity; virtual reality; Psychology
AbstractNew computer technologies, like virtual reality (VR), have created opportunities to study human behavior and train skills in novel ways. VR holds significant promise for maximizing the efficiency and effectiveness of skill learning in a variety of settings (e.g., sport, medicine, safety-critical industries) through immersive learning and augmentation of existing training methods. In many cases the adoption of VR for training has, however, preceded rigorous testing and validation of the simulation tool. In order for VR to be implemented successfully for both training and psychological experimentation it is necessary to first establish whether the simulation captures fundamental features of the real task and environment, and elicits realistic behaviors. Unfortunately evaluation of VR environments too often confuses presentation and function, and relies on superficial visual features that are not the key determinants of successful training outcomes. Therefore evidence-based methods of establishing the fidelity and validity of VR environments are required. To this end, we outline a taxonomy of the subtypes of fidelity and validity, and propose a variety of practical methods for testing and validating VR training simulations. Ultimately, a successful VR environment is one that enables transfer of learning to the real-world. We propose that key elements of psychological, affective and ergonomic fidelity, are the real determinants of successful transfer. By adopting an evidence-based approach to VR simulation design and testing it is possible to develop valid environments that allow the potential of VR training to be maximized.
Erfasst vonBASE - Bielefeld Academic Search Engine
Trefferlisten Einstellungen

Permalink als QR-Code

Permalink als QR-Code

Inhalt auf sozialen Plattformen teilen (nur vorhanden, wenn Javascript eingeschaltet ist)

Teile diese Seite: