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Autor/inn/en | Farias, Cláudio; Teixeira, Joaquim; Ribeiro, Eugénio; Ribeiro Mesquita, Isabel Maria |
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Titel | Effects of a two-stage physical education teacher education programme on preservice teachers' specialised content knowledge and students' game-play in a student-centred Sport Education-Step Game approach. Gefälligkeitsübersetzung: Auswirkungen eines zweistufigen Sportlehrerausbildungsprogramms auf das fachliche Inhaltswissen von Lehrkräften und die Spielweise der Schüler in einem schülerzentrierten Sportbildungs-Step-Game-Ansatz. |
Quelle | In: European physical education review, 28 (2022) 3, S. 816-834Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | online; gedruckt; Zeitschriftenaufsatz |
ISSN | 1356-336X; 1741-2749 |
DOI | 10.1177/1356336X221084516 |
Schlagwörter | Erfahrung; Unterrichtsanalyse; Verhalten; Spielfähigkeit; Lehrer; Lehrerausbildung; Curriculum; Unterrichtsentwurf; Unterrichtsforschung; Unterrichtsgestaltung; Unterrichtsmethode; Unterrichtsstunde; Schulsport; Sport; Sportpädagogik; Sportspiel; Sportunterricht |
Abstract | This study aimed to examine the effects of a physical education teacher education programme on (a) preservice teachers' (PSTs') specialised content knowledge (SCK), and (b) the game-play development of their students, during a student-centred Sport Education-Step Game Approach (SE-SGA) unit. Three PSTs selected by convenience sampling (22-24 years old), their 60 eighth-grade students (three classes: 38 boys, 22 girls, Mage = 13.3), and a mentoring team (one teacher educator, one university supervisor, and one cooperating teacher) participated in the study. The PSTs participated in a two-stage programme where they learned how to teach volleyball using SE-SGA, and then implemented an SE-SGA unit during their school placement. Using audio/video data from 30 lessons, we examined PSTs' SCK (content development, depth of content knowledge) on a lesson-by-lesson basis. We also assessed the 2v2 game-play performance of PSTs' students across three assessment points. Descriptive statistics were computed for SCK scores and repeated measures analysis of variances were used to analyse variance in game-play variables over time. Results showed improvement in PSTs' SCK and students' game-play. The PSTs showed strong SCK, with index levels above the 3.0 cut point, and progressive use of informing, refining, and applying-game tasks over time. Students improved in most game-play variables (namely 'serve', 'reception', 'setting') and the 'game performance index' over time. Student game-play development seemed to be strongly influenced by an interdependent interaction between PSTs' SCK and additional situated, model-based features of content development (i.e. extensive application of knowledge in competition events, the problem-solving focus of the refining tasks). (Autor). |
Erfasst von | Bundesinstitut für Sportwissenschaft, Bonn |
Update | 2023/1 |