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Autor/inn/enKoivisto, Antti; Merilampi, Sari; Sirkka, Andrew
TitelMobile Games Individualise and Motivate Rehabilitation in Different User Groups
QuelleIn: International Journal of Game-Based Learning, 5 (2015) 2, S.1-17 (17 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN2155-6849
DOI10.4018/ijgbl.2015040101
SchlagwörterTelecommunications; Handheld Devices; Video Games; Teaching Methods; Technology Uses in Education; Educational Technology; Cognitive Processes; Stimulation; Exercise; Rehabilitation; Memory; Older Adults; Learning Disabilities; Cognitive Development; Physical Activities
AbstractTrials on Mobile Games are presenting a huge potential in cognitive, physical and mental rehabilitation. This paper is to discuss user viewpoints of trials with mobile games combining cognitive stimulation and physical exercise in rehabilitation: Game#1 controlled by tilting the mobile phone embedded in a balance board; Game#2 controlled by tilting the tablet PC; and Game#3 a modified game version of Trail Making--A memory test played by tapping figures on the tablet PC touch screen. The total amount of participants was 89 of which 74% were older adults (women = 24; men = 33; average age 85.9 years) and 26% people with learning disabilities (n = 23; a 38.9 years). The gameplay setting was similar for all target groups, although the game graphics (Game#1) were slightly modified based on each user group. Mobile devices were used as the game platform to create easily approachable games of low costs and suitable for the majority of people. (As Provided).
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Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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