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Autor/inn/en | Bakker, Marjoke; Van den Heuvel-Panhuizen, Marja; Robitzsch, Alexander |
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Titel | Longitudinal Data on the Effectiveness of Mathematics Mini-Games in Primary Education |
Quelle | In: British Journal of Educational Technology, 46 (2015) 5, S.999-1004 (6 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0007-1013 |
DOI | 10.1111/bjet.12320 |
Schlagwörter | Longitudinal Studies; Web Based Instruction; Educational Games; Mathematics Instruction; Elementary School Students; Elementary School Mathematics; Multiplication; Mathematical Logic; Thinking Skills; Foreign Countries; Grade 1; Grade 2; Grade 3; Experimental Groups; Control Groups; Comparative Analysis; Scores; Teaching Methods; Instructional Effectiveness; Netherlands Longitudinal study; Longitudinal method; Longitudinal methods; Längsschnittuntersuchung; Web Based Training; Educational game; Lernspiel; Mathematics lessons; Mathematikunterricht; Elementare Mathematik; Schulmathematik; Multiplikation; Mathematical logics; Mathematische Logik; Denkfähigkeit; Ausland; School year 01; 1. Schuljahr; Schuljahr 01; School year 02; 2. Schuljahr; Schuljahr 02; School year 03; 3. Schuljahr; Schuljahr 03; Teaching method; Lehrmethode; Unterrichtsmethode; Unterrichtserfolg; Niederlande |
Abstract | This paper describes a dataset consisting of longitudinal data gathered in the BRXXX project. The aim of the project was to investigate the effectiveness of online mathematics mini-games in enhancing primary school students' multiplicative reasoning ability (multiplication and division). The dataset includes data of 719 students from 35 primary schools in the Netherlands, who were followed from end Grade 1 to end Grade 3. Participating schools were randomly divided over three experimental conditions (playing at school, at home or at home with debriefing at school) and a control group. Tests of multiplicative reasoning ability were administered at the end of Grade 1 (pretest) and the end of Grade 2 and Grade 3 (posttests). In addition to the scores on these tests, the dataset includes measures of gameplay behavior, i.e., the time and effort students put in the games, and some student background variables. (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |