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Autor/inn/enCarron, Thibault; Marty, Jean-Charles; Heraud, Jean-Mathias
TitelTeaching with Game-Based Learning Management Systems: Exploring a Pedagogical Dungeon
QuelleIn: Simulation & Gaming, 39 (2008) 3, S.353-378 (26 Seiten)
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1046-8781
DOI10.1177/1046878108319580
SchlagwörterInstructional Design; Management Systems; Figurative Language; Teaching Methods; Educational Environment; Learning Activities; Observation; Task Analysis; Universities; College Students; Games
AbstractThe work reported here takes place in the educational domain. The authors propose a learning environment based on a graphical representation of a course. The emergence of online multiplayer games led the authors to apply the following metaphor to the digital work environments: The method of acquiring knowledge during a learning session is similar to the exploration of a dungeon, where each student collects knowledge related to a learning activity. In the first part of this article, the authors focuses on a description of how concepts of learning activities can be represented in the dungeon view. The second part deals with the support of the observation task for the teacher during a learning session and more generally with providing users with awareness. The authors thus propose a multiagent system using data collected from traces resulting from the collaborative learning activity. Finally, this environment allowed the authors to set up experiments with students at their university. (Contains 2 tables and 18 figures.) (As Provided).
AnmerkungenSAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2017/4/10
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