Literaturnachweis - Detailanzeige
Autor/inn/en | Carron, Thibault; Marty, Jean-Charles; Heraud, Jean-Mathias |
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Titel | Teaching with Game-Based Learning Management Systems: Exploring a Pedagogical Dungeon |
Quelle | In: Simulation & Gaming, 39 (2008) 3, S.353-378 (26 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1046-8781 |
DOI | 10.1177/1046878108319580 |
Schlagwörter | Instructional Design; Management Systems; Figurative Language; Teaching Methods; Educational Environment; Learning Activities; Observation; Task Analysis; Universities; College Students; Games |
Abstract | The work reported here takes place in the educational domain. The authors propose a learning environment based on a graphical representation of a course. The emergence of online multiplayer games led the authors to apply the following metaphor to the digital work environments: The method of acquiring knowledge during a learning session is similar to the exploration of a dungeon, where each student collects knowledge related to a learning activity. In the first part of this article, the authors focuses on a description of how concepts of learning activities can be represented in the dungeon view. The second part deals with the support of the observation task for the teacher during a learning session and more generally with providing users with awareness. The authors thus propose a multiagent system using data collected from traces resulting from the collaborative learning activity. Finally, this environment allowed the authors to set up experiments with students at their university. (Contains 2 tables and 18 figures.) (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2017/4/10 |