Literaturnachweis - Detailanzeige
Autor/in | Rao, Srikumar S. |
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Titel | Putting Fun Back into Learning. |
Quelle | In: Training, 32 (1995) 8, S.44-48Infoseite zur Zeitschrift |
Sprache | englisch |
Dokumenttyp | gedruckt; Zeitschriftenaufsatz |
ISSN | 0095-5892 |
Schlagwörter | Stellungnahme; Adult Education; Computer Uses in Education; Corporate Education; Experiential Learning; Learning Motivation; Learning Theories; Technological Advancement; Training Methods Adult; Adults; Education; Adult basic education; Adult training; Erwachsenenbildung; Computernutzung; Experiental learning; Erfahrungsorientiertes Lernen; Motivation for studies; Lernmotivation; Learning theory; Lerntheorie; Technological development; Technologische Entwicklung; Didaktik; Trainingsmaßnahme |
Abstract | People will learn better if they like what they are learning. Computers offer an extensive library of cases, examples, and stories that are easy to access, fun to work through, and tell students what they want to know. One example is the ASK system, a 15-module, self-study, multimedia program that is fun for trainees to use, which should enhance learning. (JOW) |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2004/1/01 |