Literaturnachweis - Detailanzeige
Autor/in | Garcia, Manuel B. |
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Titel | Augmented Reality in History Education: An Immersive Storytelling of American Colonisation Period in the Philippines |
Quelle | In: International Journal of Learning Technology, 15 (2020) 3, S.234-254 (21 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1477-8386 |
DOI | 10.1504/IJLT.2020.112170 |
Schlagwörter | Computer Simulation; Teaching Methods; Foreign Policy; History Instruction; War; Telecommunications; Handheld Devices; Lesson Plans; Social Studies; Kindergarten; Elementary Secondary Education; Learning Motivation; Student Attitudes; Usability; Computer Assisted Instruction; Instructional Effectiveness; Foreign Countries; Philippines Computergrafik; Computersimulation; Teaching method; Lehrmethode; Unterrichtsmethode; Außenpolitik; History lessons; Geschichtsunterricht; Krieg; Telekommunikationstechnik; Lesson planning; Unterrichtsplanung; Gemeinschaftskunde; Motivation for studies; Lernmotivation; Schülerverhalten; Computer based training; Computerunterstützter Unterricht; Unterrichtserfolg; Ausland; Philippinen |
Abstract | History education ordinarily faces a relativist slant, if not by the monotonous nature of the course. Hence, educators are continuously in pursuit for a better teaching strategy to keep the class interesting. The main goal of this study was to 'bring history to life' through a mobile application powered by augmented reality that can provide an immersive storytelling experience on the American colonisation period in the Philippines. Outlined as a second quarter lesson in K to 12 Basic Education Curriculum for Social Studies by the Department of Education, the historic augmented reality application (HARA) depicts the: (1) Battle of Manila Bay; (2) Mock Battle of Manila; and (3) First Shot in Philippine-American War. Through a participatory approach, co-designers evaluated HARA in terms of pedagogical value (knowledge acquisition, acceptability, motivation, and attitude), and quality standards (effectiveness, satisfaction, and efficiency) through a usability inspection method. The iterative nature of the project development via a co-design approach with end users revealed early bugs, shortcomings, and possible improvements on the app. The rest is history! (As Provided). |
Anmerkungen | Inderscience Publishers. World Trade Centre Building II 29 route de Pre-Bois Case Postale 856 CH-1215, Geneva 15, Switzerland. e-mail: editor@inderscience.com; Web site: https://www.inderscience.com/jhome.php?jcode=ijlc |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |