Literaturnachweis - Detailanzeige
Autor/inn/en | Hwang, Gwo-Jen; Wu, Po-Han; Chen, Chi-Chang; Tu, Nien-Ting |
---|---|
Titel | Effects of an Augmented Reality-Based Educational Game on Students' Learning Achievements and Attitudes in Real-World Observations |
Quelle | In: Interactive Learning Environments, 24 (2016) 8, S.1895-1906 (12 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1049-4820 |
DOI | 10.1080/10494820.2015.1057747 |
Schlagwörter | Foreign Countries; Simulated Environment; Educational Technology; Computer Games; Academic Achievement; Student Attitudes; Learning Strategies; Observation; Competition; Learning Activities; Relevance (Education); Experiments; Elementary School Students; Elementary School Science; Ecology; Electronic Learning; Instructional Effectiveness; Field Trips; Student Improvement; Science Achievement; Handheld Devices; Computer Oriented Programs; Grade 5; Pretests Posttests; Entomology; Achievement Gains; Likert Scales; Questionnaires; Statistical Analysis; Taiwan Ausland; Künstliche Umwelt; Unterrichtsmedien; Computer game; Computerspiel; Computerspiele; Schulleistung; Schülerverhalten; Learning methode; Learning techniques; Lernmethode; Lernstrategie; Beobachtung; Wettkampf; Lernaktivität; Relevance; Relevanz; Erprobung; Ökologie; Unterrichtserfolg; Exkursion; Computerprogramm; School year 05; 5. Schuljahr; Schuljahr 05; Entomologie; Achievement gain; Leistungssteigerung; Likert-Skala; Fragebogen; Statistische Analyse |
Abstract | Augmented reality (AR) has been recognized as a potential technology to help students link what they are observing in the real world to their prior knowledge. One of the most challenging issues of AR-based learning is the provision of effective strategy to help students focus on what they need to observe in the field. In this study, a competitive gaming approach is proposed to support AR-based learning activities conducted in real-world contexts. An experiment has been conducted on an elementary school ecology course to explore the effectiveness of the proposed approach in comparison with the conventional AR-based mobile learning approach in field trips. The experimental results show that the AR-based gaming approach can improve not only students' learning attitudes, but also their learning performance on the field trip. Accordingly, discussions and some suggestions for future work are provided. (As Provided). |
Anmerkungen | Routledge. Available from: Taylor & Francis, Ltd. 325 Chestnut Street Suite 800, Philadelphia, PA 19106. Tel: 800-354-1420; Fax: 215-625-2940; Web site: http://www.tandf.co.uk/journals |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |