Literaturnachweis - Detailanzeige
Autor/inn/en | Stansbury, Jessica A.; Munro, Geoffrey D. |
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Titel | Gaming in the Classroom: An Innovative Way to Teach Factorial Designs |
Quelle | In: Teaching of Psychology, 40 (2013) 2, S.148-152 (5 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0098-6283 |
DOI | 10.1177/0098628312475037 |
Schlagwörter | Video Games; Research Methodology; Courses; Psychology; Teaching Methods; Statistical Analysis; Undergraduate Students; Learner Engagement; Pretests Posttests; College Instruction; Instructional Effectiveness; Lecture Method; Knowledge Level |
Abstract | This study tested the effectiveness of video game use for instruction of factorial designs in a research methods course. Students designed and conducted a mini study, playing "Dance, Dance, Revolution", using video game scores as the dependent variable. A mixed-design analysis of variance revealed a significantly greater increase from pretest to posttest in content knowledge in the Wii activity condition compared to lecture-only and no-content control conditions. Implementing this nontraditional teaching method engaged students and increased knowledge of factorial designs in a research method course. (Contains 1 table, 1 figure and 1 note.) (As Provided). |
Anmerkungen | SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2017/4/10 |