Literaturnachweis - Detailanzeige
Autor/inn/en | Repenning, Alexander; Ioannidou, Andri; Luhn, Lisa; Daetwyler, Christof; Repenning, Nadia |
---|---|
Titel | Mr. Vetro: Assessing a Collective Simulation Framework |
Quelle | In: Journal of Interactive Learning Research, 21 (2010) 4, S.515-537 (23 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1093-023X |
Schlagwörter | Socialization; Student Attitudes; High School Students; Physiology; Learning Modules; Lecture Method; Student Motivation; Student Improvement; Federal Aid; Discovery Learning; Learner Engagement; Science Instruction; Program Descriptions; Instructional Effectiveness; Comparative Analysis; Feasibility Studies; Pretests Posttests; Computer Simulation; Role Playing; Handheld Devices; Instructional Design; Computer System Design; Computer Software; Computer Software Evaluation; Colorado Socialisation; Sozialisation; Schülerverhalten; High school; High schools; Student; Students; Oberschule; Schüler; Schülerin; Studentin; Physiologie; Learning module; Lernmodul; Schulische Motivation; Entdeckendes Lernen; Teaching of science; Science education; Natural sciences Lessons; Naturwissenschaftlicher Unterricht; Unterrichtserfolg; Computergrafik; Computersimulation; Rollenspiel; Lesson concept; Lessonplan; Unterrichtsentwurf; Softwareanalyse |
Abstract | Growing science apathy at the K-12 education level represents an alarming development with potentially devastating consequences at individual, societal and economic levels. Technology has been incorporated in science education without fundamentally improving test scores or student attitudes. We claim the core of the problem is how technology is being used. The standard computer lab hides students behind large monitors and ignores the social aspect of learning. Moreover, promising technologies such as simulations are currently not used to their full potential. We have created a new kind of infrastructure, called Collective Simulations. Our main objective is to deal with science apathy by creating engaging discovery-oriented science learning modules that uniquely combine social learning pedagogies with distributed simulation technology. Collective Simulations allow students to learn about the intricacies of interdependent complex systems by engaging in discourse with other students and teachers. With our Mr. Vetro collective simulation prototype, students learn about physiology through technology-enhanced role-play. Preliminary results from feasibility studies are encouraging in that students using Mr. Vetro to learn about physiology show higher learning gains than students taught the same material with traditional means. (Contains 1 figure and 7 footnotes.) (As Provided). |
Anmerkungen | Association for the Advancement of Computing in Education. P.O. Box 1545, Chesapeake, VA 23327-1545. Tel: 757-366-5606; Fax: 703-997-8760; e-mail: info@aace.org; Web site: http://www.aace.org |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2017/4/10 |