Literaturnachweis - Detailanzeige
Autor/inn/en | Lukosch, Heide; Kurapati, Shalini; Groen, Daan; Verbraeck, Alexander |
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Titel | Gender and Cultural Differences in Game-Based Learning Experiences |
Quelle | In: Electronic Journal of e-Learning, 15 (2017) 4, S.310-319 (10 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1479-4403 |
Schlagwörter | Gender Differences; Cultural Differences; Cultural Background; Educational Games; Learning Experience; Metacognition; Case Studies; Computer Simulation; Quasiexperimental Design; Cross Cultural Studies; Foreign Countries; Pretests Posttests; Comparative Analysis; Control Groups; Experimental Groups; Planning; Scores; Performance; Statistical Analysis; College Students; Netherlands; Germany; United States Geschlechterkonflikt; Kultureller Unterschied; Educational game; Lernspiel; Lernerfahrung; Meta cognitive ability; Meta-cognition; Metakognitive Fähigkeit; Metakognition; Case study; Fallstudie; Case Study; Computergrafik; Computersimulation; Cultural comparison; Kulturvergleich; Ausland; Ablaufplanung; Planungsprozess; Achievement; Leistung; Statistische Analyse; Collegestudent; Niederlande; Deutschland; USA |
Abstract | Games have been successfully used in educational settings for many years. Still, it is not known in detail which factors influence the use and effectiveness of educational games. The game environment, its technology, and other game mechanics are factors directly linked to the game itself. The player's experience with the subject of the game and/or games in general, his or her motivation and expectations towards the gaming experience influence the outcome of a game-based learning experience. Some of the personal aspects, like age, were already addressed in earlier research. Cultural and gender differences though, were not a main object of study in educational gaming so far. This study started from certain assumptions about differences in game play, related to players' cultural backgrounds and gender. Literature suggests that gender plays a role when it comes to game performance. This paper introduces outcomes of a study with a so-called Microgame, a brief game used to raise the awareness of interdependent planning operations. It shows that in this game, gender and culture make a difference in relation to the learning experience of the players, measured by game performance. (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |