Literaturnachweis - Detailanzeige
Autor/inn/en | Noemí, Peña-Miguel; Máximo, Sedano Hoyuelos |
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Titel | Educational Games for Learning |
Quelle | In: Universal Journal of Educational Research, 2 (2014) 3, S.230-238 (9 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 2332-3205 |
Schlagwörter | Educational Technology; Educational Games; Video Games; Teaching Methods; Technology Uses in Education; Student Motivation; Tutoring; Simulation; Vocabulary Development; Number Concepts; Mathematics Skills; Spanish; English; Concept Formation; Skill Development; Foreign Countries; Program Evaluation; Instructional Effectiveness; Languages; College Students; Vocational Education; Spain Unterrichtsmedien; Educational game; Lernspiel; Video game; Videospiel; Videospiele; Teaching method; Lehrmethode; Unterrichtsmethode; Technology enhanced learning; Technology aided learning; Technologieunterstütztes Lernen; Schulische Motivation; Förderkonzept; Nachhilfeunterricht; Simulation program; Simulationsprogramm; Wortschatzarbeit; Number concept; Zahlbegriff; Mathmatics achievement; Mathematics ability; Mathematische Kompetenz; Spanisch; English language; Englisch; Concept learning; Begriffsbildung; Kompetenzentwicklung; Qualifikationsentwicklung; Ausland; Programme evaluation; Programmevaluation; Unterrichtserfolg; Language; Sprache; Collegestudent; Ausbildung; Berufsbildung; Spanien |
Abstract | The introduction of new technologies in society has created a need for interactive contents that can make the most of the potential that technological advances offer. Serious games as educational games are such content: they can be defined as video games or interactive applications whose main purpose is to provide not only entertainment but also training in areas such as health, marketing, education, etc. This paper reviews various cases of successful serious games and their influence on the learning process, looks at tutoring as the key to guiding the learning process throughout serious games and considers what kind of abilities and skills can be achieved via such games. At this time of financial, economic and social crisis citizens must be prepared to confront the challenges of the future, and the individual values of each citizen must be joined to those of society as a whole. Serious games are the perfect tool for achieving these aims, and for transmitting contents and values attractively and efficiently. (As Provided). |
Anmerkungen | Horizon Research Publishing. 506 North Garfield Avenue #210, Alhambra, CA 91801. e-mail: editor@hrpub.org; Web site: http://www.hrpub.org |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |