Literaturnachweis - Detailanzeige
Sonst. Personen | Livingstone, Daniel (Hrsg.); Kemp, Jeremy (Hrsg.) |
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Titel | Proceedings of the Second Life Education Workshop, Part of the Second Life Community Convention (1st, San Francisco, California, August 18-20, 2006) |
Quelle | (2006), (47 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Monographie |
ISBN | 1-9039-7832-7 |
Schlagwörter | Tagungsbericht; Experiential Learning; Museums; Case Studies; Foreign Countries; Educational Cooperation; Virtual Classrooms; Computer Assisted Instruction; Educational Technology; Higher Education; Instructional Materials; Program Implementation; Science Education; Elementary Secondary Education; Programming; Instructional Design; Web Based Instruction; Global Approach; International Programs; Computer Mediated Communication; Youth Programs; Morocco Experiental learning; Erfahrungsorientiertes Lernen; Museum; Museumswesen; Museen; Case study; Fallstudie; Case Study; Ausland; Education; cooperation; Kooperation; Computer based training; Computerunterstützter Unterricht; Unterrichtsmedien; Hochschulbildung; Hochschulsystem; Hochschulwesen; Lehrmaterial; Lehrmittel; Naturwissenschaftliche Bildung; Programmierung; Lesson concept; Lessonplan; Unterrichtsentwurf; Web Based Training; Globales Denken; Computerkonferenz; Jugendsofortprogramm; Marokko |
Abstract | This document is a compilation of 14 papers from presentations and posters of the Second Life Education Workshop at the Second Life Community Convention, presented at the Fort Mason Centre in San Francisco, California in August 2006. Following a foreword (John Bransford and Drue Gawel); preface (John Lester); and word from the chairs (Daniel Livingstone and Jeremy Kemp), this document is organized into three sections. The first section, Keynote, presents the first paper: (1) Down the Rabbit Hole ... or How the NMC Took the Red Pill and Got a Second Life (Larry Johnson). The second section, Case Studies, Posters and Tutorial, then presents the next papers: (2) Case Study: International Spaceflight Museum (Katherine Cochrane); (3) Second Life Learning Community: A Peer-Based Approach to Involving More Faculty Members in Second Life (Chang Liu); (4) Case Study--Camp Global Kids: A Case Study of Bringing a Global Youth Development Model into Teen Second Life (Lori Feldman); (5) Designing an Educational Island inside Second Life for the National Oceanic and Atmospheric Administration (NOAA) Earth System Research Laboratory (ESRL) (Eric J. Hackathorn); (6) Putting a Second Life "Metaverse" Skin on Learning Management Systems (Jeremy Kemp); (7) Building an Interactive Science Museum in Second Life (Paul Doherty and Rob Rothfarb); (8) Second Life as an Educational Environment: A Student Perspective (Carly Bedford, Robyn Birkedal, Joseph Erhard, Josh Graff, Chris Hempel, Bjorn Minde, Owen Pitz, Kyle Pouliot, David Retamales-Toro, and Joshua York); and (9) Introducing Your RL Students to Second Life (Cheryl Carter). The final section, Papers, offers the concluding papers: (13) Multidisciplinary Experiential Education in Second Life: A Global Approach (Hilary Mason and Mehdi Moutahir); and (14) "Image Slippage": Navigating the Dichotomies of an Academic Identity in a Non-Academic Virtual World (Sarah Brooke Robbins). (Individual papers contain references.) [Abstract modified to meet ERIC guidelines. This document was published by The University of Paisley, UK.] (Author). |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2017/4/10 |