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Autor/inQian, Yufeng
Titel3D Multi-User Virtual Environments: Promising Directions for Science Education
QuelleIn: Science Educator, 18 (2009) 2, S.25-29 (5 Seiten)
PDF als Volltext (1); PDF als Volltext kostenfreie Datei (2) Verfügbarkeit 
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1094-3277
SchlagwörterVirtual Classrooms; Science Education; Inquiry; Electronic Learning; Learner Engagement; Informal Education
AbstractLeveraged by federal support to address the critical crisis in science education, scientists, science education researchers, and school teachers have started to join efforts to explore how to maximize the use of emerging technologies to improve science teaching and learning. There has been a surge of interest in the use of emerging 3 dimensional (3D) multi-user virtual environment (MUVE) technology to engage and motivate learners, support authentic scientific inquiry, and facilitate students' construction of science knowledge and development of inquiry skills in a socially situated and distributed environment. Made popular by SecondLife, the 3D MUVE is an immersive 3D virtual space where people, entering the space via avatars, meet and interact with one another and learn in the multi-user environment in real time. A variety of 3D MUVE programs has rapidly burst into the limelight in science education. Centered on the theme of scientific inquiry, this article describes a number of 3D MUVE programs and their potential for improving science learning. (ERIC).
AnmerkungenNational Science Education Leadership Association. P.O. Box 99381, Raleigh, NC 27624-9381. Tel: 919-848-8171; Fax: 919-848-0496; Web site: http://www.nsela.org/publications/publications4.html
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2017/4/10
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