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Autor/inn/enGorman, Garry; McKelvey, Nigel; Dowling, Thomas C.
TitelGamification of Computer Programming Tasks to Promote the Growth Mindset in a Disadvantaged School
QuelleIn: International Journal of Game-Based Learning, 12 (2022) 1, Artikel 27 (24 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN2155-6849
DOI10.4018/IJGBL.287827
SchlagwörterGame Based Learning; Coding; Computer Science Education; Disadvantaged Schools; Foreign Countries; Academic Persistence; Incentives; Programming; Skill Development; Middle School Students; Ireland
AbstractThis paper describes a growth mind-set intervention with Junior Cycle Coding students in a disadvantaged school in Ireland. This intervention builds on the work of O'Rourke et al. (2016) and applies findings to a computer programming setting where gamification is used to incentivise growth mind-set behaviour in students learning to code. Data revealed a large drop in the perseverance of effort with the control group while learning computer programming. Significantly, the intervention shielded the focus group from experiencing the same drop while learning to code. This research found an increase in the growth mind-set behaviour as the intervention progressed. Additionally, the study revealed that some game elements were effective at incentivising growth mind-set behaviour like perseverance, while others were less successful. These findings are important for educators to consider when they find their Coding students showing a helpless response to challenge as this research sets out a clear path to successfully incentivise persistence and changing strategy in the face of challenge. (As Provided).
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Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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