Literaturnachweis - Detailanzeige
Autor/inn/en | Sari, Ratna Candra; Sholihin, Mahfud; Yuniarti, Nurhening; Purnama, Ida Ayu; Hermawan, Hardika Dwi |
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Titel | Does Behavior Simulation Based on Augmented Reality Improve Moral Imagination? |
Quelle | In: Education and Information Technologies, 26 (2021) 1, S.441-463 (23 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Zusatzinformation | ORCID (Hermawan, Hardika Dwi) |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1360-2357 |
DOI | 10.1007/s10639-020-10263-8 |
Schlagwörter | Computer Simulation; Behavior; Moral Values; Imagination; Ethical Instruction; College Students; Business Administration Education; Technology Uses in Education |
Abstract | Innovative learning techniques are needed, to match the expectations of the current audience to improve business ethics education for the twenty-first century. One of the innovative technologies which is believed to have a big effect on a bachelor's degree is augmented reality (AR). Incorporating AR into the modern education system is expected to produce optimal augmentation in the learning and teaching environment. This will have a large impact on increasing students' moral imagination. This study examines the use of AR-based behavior simulation, as an innovative technique for learning ethics, to improve moral imagination. This study employs a 3 x 2 experiment method, three training modes (AR-based behavioral simulation, paper-based-behavioral simulation, and no training) and two times (time one and time two) between- and within-subject factorial design. The subjects are 147 students on a business ethics course. The result of this study reveals that the use of AR-based behavior simulation can improve moral imagination. (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |